Adian no Tsue
Release: December 12, 1986 | Developer: ASK Kodansha Co. Ltd | Publisher: Sunsoft
An educational game in action-adventure clothing, Adian no Tsue is an interesting title. Appealing to parental nature, the game takes everything that made Zelda great just 8 months earlier and strips it away adding instead a seemingly tacked-on arithmetic equation solving element.
Your heroic avatar moves from room to room, screen by screen much like in The Legend of Zelda and slaying all of the monsters in a given room reveals a math equation with each of the four walls representing a different answer. Slashing the wall with the correct answer reveals doors and bells. Wrong answers send a wave of monsters back into the room. The bells serve as the bedrock of the in-game economy and can be traded at the store for useful items.
The math equations are simple enough, but if you get stumped you can push select for a hint. The game itself came in a large plastic clamshell case designed to look like a book. Also included was a 158 manga instruction book detailing the game’s story.
Adian no Tsue looks an awful lot like The Legend of Zelda, but the combination of not-quite-right control and imprecise hit detection end the similarities at the cosmetic level. Adian no Tsue succeeds, just barely, because it is such an oddball title; a kind-of educational game with bright colorful artwork and just enough meat to make worth a little bit of your time.